Cardboard Computer’s turn to the membership-based crowdfunding platform is surprising, both because Kentucky Route Zero has garnered such a warm public response and because Annapurna Interactive, a publisher with definite clout, is set to release the upcoming console versions of the game. But the episodic adventure exploring debt, Greek mythology, and the forgotten corners of America has never been a straightforward project. Its discrete chapters, the first of which was released in 2013, have only grown more complex and detailed. With an expanded scope and unchanging team, the length of time between releases has naturally extended, stretching the limits of revenue generated through game sales. Its last episode saw the light of day in 2016, while the highly anticipated final entry is being helped over the finish line by the generous support of the game’s fans.