Then there are the free actions. Things like growing plants in the greenhouse, repairing statues, shopping, exploring the grounds for items and a pretty nifty fishing mini-game. The main draw, though, is the entire school of people to get to know. There are dozens of characters — students and staff alike — to talk to, almost all of whom you can befriend, no matter their house affiliation. Sometimes you’ll get a little soundbite, sometimes a full conversation with dialogue choices, and as things progress, people will begin discussing the storyline that’s unfolding. The diverse cast of characters really makes the monastery feel alive.