One major question is how the 1080p/4K split will be addressed. Spencer refers to a 4K/60fps target, but 1080p still accounts for a large percentage of TVs sold and the install base for the older standard is enormous. The simplest way for Microsoft to handle a 1080p output limit is to render internally at 4K and then output at 1080p. This effectively applies supersampled AA to the entire image and would deliver a substantial improvement in image quality over standard 1080p. With the PS4 Pro and Xbox One X, both Microsoft and Sony gave developers a variety of ways they could use the additional power of the newer consoles to punch up the base experience, and we expect a similar approach here. One of the advantages of having a powerful GPU paired with a lower-resolution display is that you can crank up secondary features like AA without worrying about the performance impact, and we’re hoping Microsoft brings some of that flexibility to its Xbox Next design.